Jake Oliver, 3d Artist
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LO2 Park

This is some of the work I have completed for Poppermost Production's SNOW. The park was created to replace an existing park in the game's main level (Sialia).

This Park was designed by a profesional park designer, and was remodeled from source CAD data to look nice and work properly ingame. The 3d assets were produced in Autodesk 3ds Max (with normal maps baked in Xnormal) and texturing was done in Adobe Photoshop. .

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SNOW - JOI

This level was created to replicate an existing real life event.

The 3d assets were produced in Autodesk 3ds Max (with normal maps baked in Xnormal) and texturing was done in Adobe Photoshop.
I was responsible for the bulk of the environment work in this level, I created every asset visible except for the light poles, crowd barriers, redbull tent and terrain textures.
I was also responsible for placing everything into the level, which had already been blocked out by our level designer, in a natural and realistic manner.

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S-Games

The park was created for an ingame event, based on a real world event.

This Park was remodeled from source CAD data to look nice and work properly ingame. The 3d assets were produced in Autodesk 3ds Max and texturing was done in Adobe Photoshop. I produced all the park features (Jumps, landings, rails, stairsets etc) and also created the base for the scaffolding.

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